Novels and Role Playing Games

The Hunger Games

RPGamer‘s feature article relates the idea of turning literature into video games. This is a fascinating idea as it involves direct interaction from the readers, and not just a passive audience watching a story unfold.

Instead of listening to a character’s thoughts, we get to BE the character in the story, with direct influence on the plot and other characters. I would sooo love to play an RPG in the world of the Hunger Games, wouldn’t you?

Think about it: you get to play as a tribute and learn survival tactics and play in the arena. While the age thing might make me sound sadistic, I think it would be a great game. (Hey, a lot of people read the books and movies and enjoyed it!) I’d probably be in District 4 as one of the careers.

Who knows, maybe they’re already making a Hunger Games video game already–and maybe it’ll be multiplayer in the future too! Wouldn’t that be awesome?

I especially love this quote:

RPGs have the power to transport players from their couches into fantastical worlds. These worlds may be that of high fantasy, outer space, post-apocalyptic tragedies, and even alternate history. Role-playing games provide us with feelings that we can’t often replicate normally. We have no superpowers, no judgment rings or FOEs within our daily lives. Like a good novel, role-playing games offer us a chance to explore environments that are not real, and allow us to feel like in some small or large way that we make a difference in it.

Sam Marchello,


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